All attendees will learn from renowned thought leaders, skillful HR practitioners, and experts in the people and culture worlds on topics like creating outstanding employee experiences, how to equip managers to support employee development, reinforcing a growth mindset culture in your organization, how to be a high performer - and encourage high performance, and more. Its intuitive and user friendly and great experience for admins too Setting up surveys is a breeze and having templates for engagement, onboarding, manager feedback and other kinds of surveys is extremely helpful so you dont have to build things from scratch. Attendees will gain the clarity and skills you need to develop your people practices, transform workplace culture, and navigate change at a time more crucial than ever."Ĭulture First is a experience for HR professionals, people leaders, and Culture First advocates who wish to make positive change in the workplace. Culture Amp is an incredibly insightful people analytics tool and I wouldnt trade it for any other. "We're excited to share our latest data with regional and international insights into employee experience, and showcase the different ways organizations can utilize data-driven insights to overcome the changes hybrid-work has created. "Culture Amp's mission is to give leaders the needed understanding and resources to create a great workplace culture, and this event will aid in doing that," said Reetika Motwane, Vice President, North America for Culture Amp. The event will provide insights, guidance, and practices on the following topics:īuilding and nurturing culture first foundations: Learn how to overcome unexpected change by making culture the foundation of everything you doĭesigning impactful employee experiences for everyone: Explore the latest data, tools, and best practices organizations are using to amplify the employee experienceĬreating a better world through work: Discover how you can meet employees' expectations for meaningful work through social impact and action Susan Cain, #1 bestselling author of 'Bittersweet: How Sorrow and Longing Make us Whole' and 'Quiet: The Power of Introverts in a World That Can't Stop Talking'Įdweena Stratton, Culture Amp CPO with 20+ years of experience leading People & Culture at Salesforce, Oracle, and more Oliver Burkeman, journalist and bestselling author of 'Four Thousand Weeks: Time Management for Mortals'ĭidier Elzinga, CEO and co-founder of Culture Amp Valerie Jarrett, CEO of the Obama Foundation, board chairman of Civic Nation, and co-chair of the United State of Women PST and is open to the public.Ī few of the guest speakers this event will feature include: Attendees can sign up to hear from leading experts and thought leaders who will explore the intersection of culture, science, and innovation through a series of keynotes, panels, and discussions. Culture Amp Pty Ltd provides a cloud-based employee feedback and analytics platform that helps organizations measure and improve employee engagement, company culture, and the employee experience. The Culture First conference series is part of Culture Amp's ongoing commitment to promoting accessible education, amplifying practitioner experiences, and inspiring others to take action when it comes to culture at work. Richmond, Vic, Australia How Culture Amp hit 39.5M Revenue with 4K customers in 2023. Culture Amp logo (PRNewsfoto/Culture Amp)Ĭulture Amp's community is home to over 100,000 'people geeks' who believe in creating a better world of work.
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I know you’re trying to get everyone to step up. I’m worried about overriding Penny’s push pin price at this point. “I hear you that you think we got the price of push pins wrong and that you want Penny to change it. If we apply those principles to the push pin CEO, it might go like this… Use questions more than statements (so you leave a back door).Anchor to an issue that matters to the business.The four rules of speaking truth to power. That way, if your boss really doesn’t like what you’re saying, you leave yourself room to change your tack. Evoke curiosity rather than being assertive. Nor is it the time for assertions or red lines. That way you’re putting the discussion in the context of rules that everyone has agreed to.įourth, disagreeing with the boss is NOT the moment to use your power poses. Third, use the company language of values or principles to couch your comments. It feels like the boss has just humiliated you in front of one of your direct reports, but that’s not how you want to broach the topic. Second, don’t be sloppy with judgment or drama. That way, you’re signalling that this is an issue important enough to justify a little discomfort. In this case, the CEO is on record saying that they need leaders at every level to step up so he can spend less time on the day-to-day and more time figuring out how they’re going to survive Amazon. How could this leader have the difficult conversation with his boss?įirst, when you disagree with your boss, anchor your comments to something that matters to the business. This scenario is a good one to work through. And my guess is that he was feeling crappy about not standing up to the CEO, not backing up his employee, and it was a lot easier to say he was protecting himself from being fired than to admit he just chose not to do the uncomfortable thing. “Really?” You really think that if you politely remind the CEO of a commitment he made…that if you protect your category manager from the inappropriate overturning of her decision…that you’ll get FIRED?” The VP scrunched up his face and said something I’ve heard hundreds of times before, “Oh sure, you think I’m going to say that to the CEO? I might as well start dusting off my resume.” Overriding that decision would send the wrong message.” I suggested that the VP simply say, “We made a call that pricing would sit with the category managers. The CEO had made a commitment to stay out of the weeds, so he was the one who was out of line. I was talking about what the VP could do in this situation. And worse, because the pricing is supposed to be done by the category managers two layers below the CEO, it meant that the VP in the middle was disempowered in front of his direct report. The problem was that every time he changed the price of push pins, he overrode the person whose job it was to set the price. Most great retailers will tell you, “retail is detail.” After a lifetime of fine tuning prices and rearranging displays, sometimes the CEO couldn’t help but meddle. I was helping the CEO get the other leaders to step up so he could get out of the weeds and pay more attention to the big challenges facing his business. I really got a sense of how strong this aversion is when I was working with the top three layers of leaders at a retail chain. Now, even hinting that you don’t agree with what your boss is saying feels impossible, let alone initiating an actual conflict. We’ve learned to tough it out instead of making it better. It’s no surprise that as adults, we let destructive, disorganized, or dishonest bosses go on doing their damage because we fear getting fired. Worse, we learned that when someone in power does something ineffective, insensitive and even immoral, it’s us who should change, not them. Teachers or coaches behaved badly and we were told to, “Try harder and stay out of trouble.” When we complained that the soccer coach was being mean, we got a pat on the head, “Be a good boy.” And so, we learned not to question people in positions of power. Like most of our conflict aversion, our unhealthy relationship with power starts early. Today, I’m taking aim at a fourth source of our conflict avoidance, our unwillingness to question people in power. “If you can’t say anything nice, don’t say anything at all,” or “Mind your own business!” or “You made him cry,” programmed us not to rock the boat. I’m exploring how the things we were told as children, taught us that conflict was bad. This is the last of a series of posts exploring the causes and impact of our profound conflict aversion. We then use the add() method to add three strings ("apple", "banana", and "cherry") to the end of the list. In this example, we first create a new ArrayList called myList. add elements to the list using the add() method Here is an example of how to use the add() method to initialize a Java list: import The add() method can be used to add elements to the end of a list, which makes it a convenient way to initialize a list with some initial values. Lists in Java are ordered collections that can contain duplicates. When it comes to adding elements to a Java List, the add() method is particularly useful. The add() method takes a single argument, which is the element that needs to be added to the collection. This method is available for several types of collections in Java, including List, Set, and Map. The add() method is a commonly used method in Java that is used to add elements to a collection or list. How to Initialize a List Using the add() Method Finally, we print the contents of the list using the () method. We then pass this List object to the ArrayList constructor to create a new ArrayList with the same elements as the original array. In this example, we create an array of integers and then pass it to the Arrays.asList() method to create a List object. Here's an example of how to create an ArrayList and initialize it with values using the constructor that takes a Collection: import ĪrrayList list = new ArrayList(Arrays.asList(array)) The elements in the collection are added to the new ArrayList in the order they appear in the collection. We can pass any collection object that implements the Collection interface to this constructor, such as another ArrayList or a LinkedList. To initialize a List with values, we can use the constructor that takes a Collection as an argument. Where capacity is the initial capacity of the list. If the list grows beyond that capacity, the ArrayList class automatically increases the capacity by creating a new array with a larger size and copying the elements from the old array to the new array.Īlternatively, we can create an ArrayList object with an initial capacity using the constructor with a single integer argument: ArrayList list = new ArrayList(capacity) The constructor with no arguments creates an empty list with an initial capacity of 10 elements. The syntax for creating an ArrayList object with no initial capacity is: ArrayList list = new ArrayList() The ArrayList class provides several constructors for creating an instance of the class. In Java, the ArrayList class is a dynamic array implementation of the List interface, allowing elements to be added and removed from the list as needed. How to Initialize a List Using the ArrayList Constructor Let's take a deep look into these methods. In Java, there are different ways to initialize a list: Whether you are a beginner or an experienced Java developer, this guide will help you understand the best practices for initializing a Java list and improving the performance of your application. In this article, we will explore the different methods to initialize a Java list and provide examples to illustrate their usage. There are various ways to initialize a list in Java, and the choice depends on the specific requirements of the project. Initializing a list in Java is a crucial step in the development process as it defines the initial state of the list and prepares it for further operations. One of the essential data structures in Java is a list, which allows developers to store and manipulate a collection of elements. Java is a popular programming language widely used for developing robust and scalable applications. Shop online or in-store today at Harvey Norman. 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The physics have been developed with a focus on realism, smoothness and immersion. You will need to learn how to control them and transfer weight, just like on a real skateboard. Remappable Controls: The controls cannot be remapped.With the dual stick controls, each stick represents one of your feet. There are no audio cues needed for successful gameplay. It’s okay for older kids and teens for sure.Ĭolorblind Modes: Colorblind modes are not present in the options menu.ĭeaf and Hard of Hearing Gamers: Subtitles and visual cues are present, but cannot be adjusted. While there’s nothing too objectionable with the moment to moment gameplay (other than wiping out) there’s some mild language in the text and some of the music. Parents: According to the ESRB, this game is rated T for Suggestive Themes, Language and Drug References. Approximately 10 hours were spent playing and the game was not completed. This copy was obtained via publisher for review and was reviewed on PS5. Rating: 7 out of 10ĭisclosures: This game is published by Nacon and developed by Crea-ture Studios. I commend the devs for trying something new and interesting within the genre, and while not as immediately approachable as most games, it’s something that any skating fan should try. The difficulty might not be for everyone, but I urge anyone interested to stick with it and try to embrace what it offers - a sim-like, realistic skating experience. I’m glad the effort went into gameplay, but the lack of visual flair drags it down.ĭespite how ugly I might find it, there’s no doubt that the gameplay in Session is its strongest suit. I do love the soundtrack, however, with a healthy mix of licensed tracks and atmospheric score. It’s barebones at best and dated beyond belief at worst. While the skating animations and camera options in replay mode are solid, there’s little to be impressed with when it comes to the visuals. The game is not attractive at all, with character models looking odd and textures rough. The major caveat I have with Session other than the difficulty of acclimating to the controls is its presentation. While there are challenges that the players can complete (include those given by actual pro skaters) most of the game is simply skating around the map. The pace is slower than most extreme sports titles, letting players lounge around a bit in the open-ended, fictionalized version of New York. While actually pulling these tricks takes a lot of practice, it’s a joy to finally execute a great jump or grind. Speaking of realism, players will use park benches, guard rails and other parts of the world to do tricks as one would in real life - it’s cool, and there’s a real sense of discovery as different things can be jumped and new opportunities turn up. In a way, it’s refreshing to see a fairly comprehensive skating sim go through the trouble of making every movement feel realistic. I takes a bit of getting used to, and Session even has warnings in its menu about possible frustration. This means that in order to do something as simple as an ollie, one stick has to be pulled down to start the trick and the other stick as to be flicked upwards to execute it. Session takes it a step further by mapping each to a different control stick. It’s an entertaining means of control that many indie skating games have adopted. Session instead takes a page from EA’s Skate, allowing for a more free-form experience.Īs a point of comparison within the genre, Skate has players using a combination of the control stick and triggers to simulate jumps and tricks. There’s no scoring system, combo meter, or collect-a-thon challenges like the THPS games. Played from a third-person, over-the-shoulder perspective, the goal of Session is to simply skate and build up a reputation. After that, they’re thrown into one of many tutorials… And this is where things get interesting. It’s bare-bones for sure, but there are dozens of brands such as Fallen, Zero, GrindKing and Thankyou that can be unlocked through play. Players start by creating their own skaters, customizing basic appearance options and clothing styles. One such is Session: Skate Sim by Crea-ture Studios, carving its own niche in an already unique space. There aren’t many currently dominating the space, but the recent few tend to do something wild to stake their claim. It’s a subgenre I adore, so much so that I always seek them out to review. I have spoken at length about my love of skating games, specifically those that are a bit more arcadey - I’m talking about stuff that’s similar to the always-great Tony Hawk’s Pro Skater. WTF I should have learned how to skate in real life. LOW Shoddy visuals and a huge difficulty barrier to overcome. HIGH Intuitive and precise controls that make skating feel real. |
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